MoveReversed

This trigger is valid only when the player is in an attack state. MoveReversed gives a non-zero value if P1's attack has been reversed by P2. It gives 0 otherwise.

Format:

MoveReversed

Arguments:

none

Return type:

int

Error conditions:

none

Examples:

trigger1 = MoveReversed
  True if P1's attack was reversed by P2.

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