MoveReversed
This trigger is valid only when the player is in an attack state. MoveReversed gives a non-zero value if P1's attack has been reversed by P2. It gives 0 otherwise.
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This trigger is valid only when the player is in an attack state. MoveReversed gives a non-zero value if P1's attack has been reversed by P2. It gives 0 otherwise.
Last updated