MoveReversed
This trigger is valid only when the player is in an attack state. MoveReversed gives a non-zero value if P1's attack has been reversed by P2. It gives 0 otherwise.
Format:
MoveReversed
Arguments:
none
Return type:
int
Error conditions:
none
Examples:
trigger1 = MoveReversed True if P1's attack was reversed by P2.
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