# PlayerPush

Disables the player's push checking for one tick. Push checking keeps players from overlapping one another. By temporarily disabling push checking, dodge-type moves in which the player passes through another (but can still be hit) can be implemented.

### Required parameters:

&#x20;          value = *push\_flag* (boolean)

&#x20;                     If *push\_flag* is nonzero, then push checking is enabled. If *push\_flag* is zero, then push checking is disabled.

### Optional parameters:

&#x20;          none
