> For the complete documentation index, see [llms.txt](https://levelalfaomega.gitbook.io/unity-mugen/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://levelalfaomega.gitbook.io/unity-mugen/unity-mugen/state-controller-reference/playerpush.md).

# PlayerPush

Disables the player's push checking for one tick. Push checking keeps players from overlapping one another. By temporarily disabling push checking, dodge-type moves in which the player passes through another (but can still be hit) can be implemented.

### Required parameters:

&#x20;          value = *push\_flag* (boolean)

&#x20;                     If *push\_flag* is nonzero, then push checking is enabled. If *push\_flag* is zero, then push checking is disabled.

### Optional parameters:

&#x20;          none
