HitShakeOver
If the player is in a gethit state, returns 1 if the hit shake (the period when he is shaking in place) has ended, and 0 otherwise.
Format:
HitShakeOver
Arguments:
none
Return type:
boolean int (1 or 0)
Error conditions:
none
Example:
trigger1 = HitShakeOver = 0 Triggers if the player is still shaking from the hit.
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