HitShakeOver

If the player is in a gethit state, returns 1 if the hit shake (the period when he is shaking in place) has ended, and 0 otherwise.

Format:

HitShakeOver

Arguments:

none

Return type:

boolean int (1 or 0)

Error conditions:

none

Example:

trigger1 = HitShakeOver = 0
  Triggers if the player is still shaking from the hit.

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