πŸ†•CommandSet

Add commands by scripts.

New controller added.

Required parameters:

value = commands (string)

Set to nonzero to have control, or 0 to disable control.

Optional parameters:

clear = clear_old (int)

if clear_old = 0 (removes any command prior to the one being typed now).

if clear_old = 1 (the opposite of 0).

Example:

; Set command Input
type = CommandSet
trigger1 = (enemynear, stateno = 0) && (enemynear,time >= 3000)
value = B, Y
Inputs Examples:
U = UP
D = DOWN
L = LEFT
R = RIGHT

X = Light Punch
Y = Medium Punch
Z = Strong Punch
A = Light Kick
B = Medium Kick
C = Strong Kick

T = Taunt

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