Unity Mugen
  • Unity Mugen
    • State Controller Reference
      • AfterImage
      • AfterImageTime
      • AllPalFX
      • AngleAdd
      • AngleDraw
      • AngleMul
      • AngleSet
      • AppendToClipboard
      • AssertSpecial
      • AttackDist
      • AttackMulSet
      • BGPalFX
      • BindToParent
      • BindToRoot
      • BindToTarget
      • ChangeAnim
      • ChangeAnim2
      • ChangeState
      • ClearClipboard
      • 🆕CommandSet
      • CtrlSet
      • DefenceMulSet
      • DestroySelf
      • DisplayToClipboard
      • EnvColor
      • EnvShake
      • Explod
      • ExplodBindTime
      • ForceFeedback
      • FallEnvShake
      • GameMakeAnim
      • 🟩GraphicUI
      • Gravity
      • Helper
      • HitAdd
      • HitBy
      • HitDef
      • HitFallDamage
      • HitFallVel
      • HitOverride
      • 🟥HitVelSet
      • LifeAdd
      • LifeSet
      • 🟥MakeDust
      • ModifyExplod
      • MoveHitReset
      • NotHitBy
      • Null
      • PalFX
      • ParentVarAdd
      • ParentVarSet
      • Pause
      • PlayerPush
      • PlaySnd
      • PosAdd
      • PosFreeze
      • PosSet
      • PowerAdd
      • PowerSet
      • Projectile
      • RemapPal
      • RemoveExplod
      • 🟩RemoveGraphicUI
      • ReversalDef
      • 🟩ScoreAdd
      • ScreenBound
      • SelfState
      • SprPriority
      • StateTypeSet
      • SndPan
      • StopSnd
      • SuperPause
      • TargetBind
      • TargetDrop
      • TargetFacing
      • TargetLifeAdd
      • TargetPowerAdd
      • TargetState
      • TargetVelAdd
      • TargetVelSet
      • Trans
      • Turn
      • VarAdd
      • VarRandom
      • VarRangeSet
      • VarSet
      • VelAdd
      • VelMul
      • VelSet
      • VictoryQuote
      • Width
      • CommandSet
    • Trigger List
      • Abs (math)
      • Acos (math)
      • AILevel
      • Alive
      • Anim
      • AnimElem(*,***)
      • AnimElemNo
      • AnimElemTime
      • AnimTime
      • Asin (math)
      • Atan (math)
      • AuthorName(*,***)
      • BackEdgeBodyDist
      • BackEdgeDist
      • CanRecover
      • Ceil (math)
      • Command (*,***)
      • Cond (math)
      • Const (*)
      • Cos (math)
      • Ctrl
      • DrawGame
      • E (math)
      • Exp (math)
      • Facing
      • Floor (math)
      • FrontEdgeBodyDist
      • FrontEdgeDist
      • FVar
      • GameHeight
      • GameTime
      • GameWidth
      • GetHitVar(*)
      • HitCount
      • HitDefAttr(*,***)
      • HitFall
      • HitOver
      • HitPauseTime
      • HitShakeOver
      • HitVel
      • ID
      • IfElse (math)
      • InGuardDist
      • IsHelper
      • IsHomeTeam
      • Life
      • LifeMax
      • Ln (math)
      • Log (math)
      • Lose
      • MatchNo
      • MatchOver
      • MoveContact
      • MoveGuarded
      • MoveHit
      • MoveType(*,***)
      • MoveReversed
      • Name(*,***)
      • NumEnemy
      • NumExplod
      • NumHelper
      • NumPartner
      • NumProj
      • NumProjID
      • NumTarget
      • P1Name(*,***)
      • P2BodyDist
      • P2Dist
      • P2Life
      • P2MoveType
      • P2Name(*,***)
      • P2StateNo
      • P2StateType
      • P3Name(*,***)
      • P4Name(*,***)
      • PalNo
      • ParentDist
      • Pi (math)
      • Pos
      • Power
      • PowerMax
      • PlayerIDExist
      • PrevStateNo
      • ProjCancelTime
      • ProjContact(*,***)
      • ProjContactTime
      • ProjGuarded(*,***)
      • ProjGuardedTime
      • ProjHit(*,***)
      • ProjHitTime
      • Random
      • RootDist
      • RoundNo
      • RoundsExisted
      • RoundState
      • ScreenPos
      • SelfAnimExist
      • Sin (math)
      • StateNo
      • StateType
      • StageVar(*,***)
      • SysFVar
      • SysVar
      • Tan (math)
      • TeamMode(*,***)
      • TeamSide
      • TicksPerSecond
      • Time
      • TimeMod(*,**,***)
      • UniqHitCount
      • Var
      • Vel
      • Win
    • Stage
      • Music Stage
    • Story Mode
    • Command
    • Netcode
    • History Mode
  • Editors
    • Move List
    • Importer Char
    • Importer Sff
  • 📓Release Notes
  • 🇧🇷FAQ
  • 🇺🇸FAQ
  • ⚠️README
  • installations
    • Download Project and Unity
    • Modules
      • Android
      • WebGL
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Last updated 1 year ago