Command (*,***)
Triggers if the user has input the specified command.
Format:
Command [oper] "command_name"
Arguments:
[oper]
=, != (other operators not valid)
"command_name" (string)
Name of the command. Commands are defined in the player's CMD file, and are case-sensitive. If the CMD has multiple commands with the same name, then any one of those commands will work. Command names must appear within double quotes.
Return type:
boolean int (1 or 0)
Error conditions:
none
Example:
trigger1 = Command = "fireball motion" True if the user inputs the command corresponding to the command name "fireball motion".
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