BindToRoot

If the player is a helper, binds the player to a specified position relative to its root. If the player is not a helper, this controller does nothing.

Required parameters:

none

Optional parameters:

time = bind_time (int)

Specify number of ticks that this binding should be effective. Defaults to 1.

facing = facing_flag (int)

If facing_flag is -1, makes the player always face the opposite direction from its root during the binding time. If facing_flag is 1, makes the player always face the same direction as its root during the binding time. If facing_flag is 0, the player will not turn regardless of what its root does. Defaults to 0.

pos = pos_x (float), pos_y (float)

pos_x and pos_y specify the offsets (from the root's axis) to bind to. Defaults to 0,0.

Notes:

If the player's root is disabled for any reason, then the effect of BindToRoot is terminated.

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