BindToRoot
If the player is a helper, binds the player to a specified position relative to its root. If the player is not a helper, this controller does nothing.
Required parameters:
none
Optional parameters:
time = bind_time (int)
Specify number of ticks that this binding should be effective. Defaults to 1.
facing = facing_flag (int)
If facing_flag is -1, makes the player always face the opposite direction from its root during the binding time. If facing_flag is 1, makes the player always face the same direction as its root during the binding time. If facing_flag is 0, the player will not turn regardless of what its root does. Defaults to 0.
pos = pos_x (float), pos_y (float)
pos_x and pos_y specify the offsets (from the root's axis) to bind to. Defaults to 0,0.
Notes:
If the player's root is disabled for any reason, then the effect of BindToRoot is terminated.
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