MoveGuarded

This trigger is valid only when the player is in an attack state. MoveGuarded gives a non-zero value if P2 is guarding, or has guarded, P1's attack. It gives 0 otherwise. P1 is the player, and P2 is his opponent. Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.

Format:

MoveGuarded

Arguments:

none

Return type:

int

Error conditions:

none

Details:

See Details section for MoveContact trigger.

Examples:

trigger1 = MoveGuarded
  True if P1's attack was guarded by P2.

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