MoveGuarded
This trigger is valid only when the player is in an attack state. MoveGuarded gives a non-zero value if P2 is guarding, or has guarded, P1's attack. It gives 0 otherwise. P1 is the player, and P2 is his opponent. Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.
Format:
MoveGuarded
Arguments:
none
Return type:
int
Error conditions:
none
Details:
See Details section for MoveContact trigger.
Examples:
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